105 Conversations is a blueprint for current and future generations. It's an advocate for the millennial generation, a syndication of solutions from thought leaders, and a real-time discussion that is outlining the greatest quandaries in education, technology, leadership, and innovation.
Below you can see a sampling of the 105 Conversations endeavor. More interviews can be viewed the the 105 Conversations official website, which you can check out by clicking the link below...
George Shultz, former United States Secretary of State and Secretary of the Treasury, discusses the future of education, leadership, foreign policy, the economy and job creation in the United States, and its impact on the millennial generation and beyond.
Pete Cashmore, Founder & CEO of Mashable, discussed the future of education, entrepreneurship, innovation, publishing, leadership, and technology with 105 Conversations.
John Mackey, Founder & CEO of Whole Foods, talked about the future of technology, innovation, leadership, and education.
Tim Ferriss discussed the future of education and gave his advice in the form of a tweet for the millennial generation.
June 13, 2014
The Inaugural Client Dinner was a celebration and thank you for some of the most foundational clients of Jeff's Old Dog, New Tricks Computer Consultation business. This group and many others assisted with word of mouth, helping Jeff grow the business to clients all over the San Francisco Bay Area.
Jeff Kell Enterprises is a marketing consultation company, primarily focused on web presence, brand, strategy, and campaigns. Jeff Kell Enterprises has helped to build and expand the brands of XEODesign, XEOPlay, Tilt World, Thirst Labs, 105 Conversations, Andante, mutu.tv, and The California Crawfish Company. Below are a few case studies from Thirst Labs, XEODesign, XEOPlay, and Tilt World.
Thirst Labs created an app called Thirst, a personalized social news app via an iOS, Web, and Google Glass interface. The real magic was an algorithm they created to scrape the web for hundreds of thousands of topics per day, giving the end user a more relevant experience. As I joined them, they were experimenting with data visualizations and a topic search that aggregated immense data by date. Check out Thirst Labs at http://thirst.co.
The Thirst iPhone / iPad app redefined the way people consume media by allowing real-time discussion around a myriad of people and topics, incorporating Facebook and Twitter to provide personalized content. After about a month of working on the latest Thirst iOS apps, we craved for something that would disrupt and be new. Google Glass was announced and we got to work, literally coding an app that integrated into the established Thirst servers, overnight.
My role was to assist Thirst Labs in the executing of releasing the Thirst Droplet Google Glass app. The app was coded in a 72 hour time frame, making it one of the first 10 apps to be released for the Google Glass platform. Arguably, it was the best topic aggregator at the time. I was instrumental in rebranding Thirst as innovator on the Google Glass platform, allowing them to pursue a completely new technology, branching out from the world of iOS but remembering where they started. I worked around the clock for 3 intense days with Kunal Modi and Han Kang, who at the time were CTO and a Software Developer, respectively. As we were creating the Google Glass App, we found that it was difficult to get access to Google Glass, as demand for them was skyrocketing. We were able to borrow a pair from a friend to run our tests and launch the app into the wild. From a marketing perspective, it was some of the most fun I've ever had in Silicon Valley. The timeline was tight, which made seeing the first post to Google Glass surreal. See it below.
The links below are to a Mashable and a VentureBeat story about the launch of Thirst Droplet for Google Glass.
Launched Tilt World, XEOPlay's flagship iOS game, which was striving to create real world social good through gameplay. It launched at DEMO Spring 2012. I was responsible for all aspects of taking the product to market, including digital marketing, branding, marketing strategy and implementation, strategic relationship management, social media influence, and PR.
As I started working at XEODesign, it became apparent that my new boss, Nicole Lazzaro, had an eye for design.
The way she looked at the world was different, creative, and she was always thinking, writing her daily thoughts and sketches in journals. I was so wrapped up in helping her launch the iPhone version of Tilt World, that I didn't realize what amazing lessons I learned about launching a product, design, iOS apps, the App Store, and what users are looking for when they buy an app.
Nicole Lazzaro and Joe Hewitt, were responsible for creating Tilt World, the first ever accelerometer game for iOS. Hewitt, went on to create the iPhone specific version of Facebook.
I joined the XEODesign because I really liked the idea of a game that could promote social causes, using gameplay from players around the world. If you're going to game anyway, why not apply those points toward social good campaigns? XEODesign set out to plant 1,000,000 trees in Madagascar, using the points from players of Tilt World to work toward the goal. Of course, the Tilt World platform could be applied toward other campaigns over time in different adventure packs. Working with and launching Tilt World at DEMO changed the way I look at apps. Now, when I work with an app, I always ask, why? Nicole created an awareness within me to look at the purpose of everything I become involved with and to define the "why" behind the utility of a company or the iOS application in this particular case.
Nicole Lazzaro, the founder (in 1992) and President of XEODesign, Inc., has twenty years expertise in Player Experience Design (PXD) for mass-market entertainment products. Widely recognized as one of the top women working in video games and a leading figure in mobile and social games, Fast Company considers Nicole one of the 100 most influential women in high tech, and Gamasutra voted her one of the Top 20 women working in video games. Nicole has spoken at the US State Department, and has been cited by Wired, Fast Company, ABC News, CNN, CNET, The Hollywood Reporter, and Red Herring. She has improved over 100 million player experiences and has worked with EA, Ubisoft, D.I.C.E., Lucas Arts, Disney, PlayFirst, The Cartoon Network, and Nickelodeon on such popular franchises as three of the Myst series, Diner Dash, Fusion Fall, Mavis Beacon Teaches Typing, Jeopardy Online, as well as creativity coaching for the designers of The Sims.
Source: Nicole Lazzaro's Personal Blog
The links below are about the launch of XEOPlay's Tilt World at the DEMO Conference:
Wrote business plan and developed marketing materials for the Old Dog, New Tricks business at age 19. Provided assistance with computer purchase, setup, maintenance, trouble-shooting, and ongoing consultation for a mature adult market. Emphasis on Mac products, although equally competent with PC hardware and software. Managed client computers remotely under contract via screen sharing. Responsible for the sale of at least 60 Apple computers and numerous other Apple devices via Old Dog, New Tricks.